![]() ![]() How can I write a game which is, ostensibly, about two Victorian white guys racing around the world for a bet, that nonetheless has space for Aouda as something other than a prize for the protagonist?Ī game in which the damsel-in-distress is actually a sabre-wielding revolutionary leader, where she is not only not in need of rescuing, but in fact, sees herself as rescuer? My first thought was “what am I going to do about Aouda?” It wasn’t even “how much time and effort will it take to research the entire world in 1872?” (a lot harder than I thought it would be). It wasn’t “how will I capture the spirit of Victorian adventure without replicating its morals?” (not all that hard, actually). So, when Jon and Joe from inkle studios asked me to adapt Around the World in 80 Days as interactive fiction, my first thought was not: “how can I explode the singular narrative of a novel into a thousand flexibly written incidents?” (hard work). In short, she is less a person than a trophy.Īouda is not just Indian, she is an imperialist’s vision of India: rescued from savagery and ignorance by the cool-headed rationality of an Englishman a grateful bounty that delivers itself willingly into the hands of the benign master. She is fair-skinned and soft-spoken and English-speaking and - of course - falls desperately, gratefully in love with Fogg. For those of you that haven’t had the pleasure of reading Jules Verne’s seminal adventure novel Around the World in 80 Days, Aouda is the Indian princess that the gentleman protagonist Phileas Fogg rescues from being burned alive. Here is a confession to start you off: I loathe Aouda. 80 Days is published by inkle studios in partnership with Profile Books, released for iPhone and iPad this month. ![]() Meg Jayanth is the writer of 80 Days – a steampunk interactive narrative adventure game based on Jules Verne’s ‘Around the World in Eighty Days’. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute.Įvery city and journey is narrated via an interactive story where you control every action.Transforming Around the World in Eighty Days into an interactive story Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down.Ĩ0 DAYS is a breakneck race, with an in-game clock that never stops running. Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. "Interactive storytelling as its best" - The Guardian."We’ve been dreaming about this future for decades.Winner IGF "Excellence in Narrative" award.Four times BAFTA-nominated and TIME's #1 Game of the Year 2014.Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time! ![]() Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. TIME Magazine's Game of 2014 and winner of the IGF award for narrative now available on Steam! Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops.ġ70 cities to explore. Phileas Fogg has wagered he can circumnavigate the world in just eighty days. ![]()
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